If only it was that easy… And that’s why I wrote ‘build’, not ‘compiled’. The matter is
that a lot of the libraries and modules used in the project need to be compiled, and for
that various Xcode tools are needed, or are at least desiable.
But I would be very happy if anyone could tell me how to get that 'full python
environment’ to be able to run Artisan.
On Jan 22, 2015, at 10:23 AM, Richard Helms
Artisan is not compiled. It does not use xcode
It is written in python and runs in the python interpreter.
You just install the full python environment and work
On 1/22/15, 10:13 AM, "Mischa Machius" <machius(a)me.com> wrote:
OK, I wonąt ask for help this time, just for a
yay or nay.
Has anyone been able to build Artisan from source code on Mac OS X 10.10
The issues I am running into are that the Xcode version recommended in
the Artisan build instructions doesnąt run on Mac OS X 10.10. Conversely,
when modules that are required for building Artisan are used with a more
recent Xcode version (specifically 6.1.1), there are too many errors.
Likewise, later versions of said modules in conjunction with Xcode 6.1.1
also fail at some point or another. I can get Artisan to build with some
combinations of the modules, but starting it crashes the Finder.
Is it possible to build Artisan under Mac OS X 10.10, or would I need to
set up a, say, 10.6 environment for that?
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